Entry tags:
on the road to become an angry videogame nerd
Shadow of the Colossus
MY take on the hero, fuck the haters:
Let's be clear. Wander was aware, from the very start, that what he was doing was morally questionable. Whether we're talking about the gorgeous colossi, or the fate of humanity!!1! (Dormin must be quite a figure in his culture's folklore, painted as a demon no doubt), he might have been somewhat mournful about what his actions might bring, BUT his whole world is consumed by thoughts of Mono. Mono's death and bringing her alive. How to bring her alive. Or die trying. IT'S THE ONLY THING THAT MATTERS.
(Though he never seriously thought that something might happen to Agro.)
He wasn't ~cheated~ into doing anything he hadn't already readily given his consent for. He says as much at the beginning, that he'd do ANYTHING, and I believe he didn't naïvely mean just his own life. (Never mind that killing the colossi DIDN'T bring about anything serious. ...If you discount the killing itself. Which perhaps wasn't a very morally sound thing to do.)
This is not a bright-eyed idealistic hero, this is a very desperate person who's willing to do very shitty things to accomplish his one precious goal.
I LOVED THAT.
(Also how ironic is it that if that damn meddling shaman hadn't arrived just when he did to ~SAVE THE WORLD~, EVERYTHING would have gone just fine? CURSE YOU, LORD EMON!!)
If you've completed the game, you should probably read this. Fanfiction, yes. But it works.
Persona 4
AKA the game that ate my life until I realized I didn't even like most of the characters*, and I'm still uncertain about what I should think about the plot/narrative. Both the Good and True endings were ridiculously, teeth-rottingly cheesy, and many of the implications the game cast on gendered behaviour were uncomfortable at best. (Here is a rant on the issue by someone much more eloquent than me.)
(*pretty much the only characters I liked by the end were two very minor supporting characters and the main villain. The rest I had grown tired of. Especially you, Yousuke.)
On the other hand, the game had excellent dialogue, mostly excellent voice-acting (though no one could pronounce their name), and every technical decision from colours to sounds was just so fine and consistent and stylish that it was a treat to play. I could spend minutes just flipping the menu open and closed. Seriously.
In case you've happened to finish the game, I'd recommend this fic here (SPOILERS).
Hotel Dusk
...should I ever meet the localization team, I'll offer them a free glass of whiskey, is all I'm saying.
Shin Megami Tensei III: Nocturne/Lucifer's Call
Everything I ever could have wanted in a videogame!!, etc etc. Over halfway through the game, started not a week ago, oops. Possibly going to have nightmares over Aradia's first appearance. Also--
Mysterious old guy in a wheelchair: So I lost these candelabra that grant access to my labyrinth (of Amala). Help in getting them back would be much appreciated!
Labyrinth (of Amala): *presents itself*
MC: Salvador Dali, WE MEET AT LAST
(Though the Second Kalpa reminded me of Silent Hill more than anything.)
MY take on the hero, fuck the haters:
Let's be clear. Wander was aware, from the very start, that what he was doing was morally questionable. Whether we're talking about the gorgeous colossi, or the fate of humanity!!1! (Dormin must be quite a figure in his culture's folklore, painted as a demon no doubt), he might have been somewhat mournful about what his actions might bring, BUT his whole world is consumed by thoughts of Mono. Mono's death and bringing her alive. How to bring her alive. Or die trying. IT'S THE ONLY THING THAT MATTERS.
(Though he never seriously thought that something might happen to Agro.)
He wasn't ~cheated~ into doing anything he hadn't already readily given his consent for. He says as much at the beginning, that he'd do ANYTHING, and I believe he didn't naïvely mean just his own life. (Never mind that killing the colossi DIDN'T bring about anything serious. ...If you discount the killing itself. Which perhaps wasn't a very morally sound thing to do.)
This is not a bright-eyed idealistic hero, this is a very desperate person who's willing to do very shitty things to accomplish his one precious goal.
I LOVED THAT.
(Also how ironic is it that if that damn meddling shaman hadn't arrived just when he did to ~SAVE THE WORLD~, EVERYTHING would have gone just fine? CURSE YOU, LORD EMON!!)
If you've completed the game, you should probably read this. Fanfiction, yes. But it works.
Persona 4
AKA the game that ate my life until I realized I didn't even like most of the characters*, and I'm still uncertain about what I should think about the plot/narrative. Both the Good and True endings were ridiculously, teeth-rottingly cheesy, and many of the implications the game cast on gendered behaviour were uncomfortable at best. (Here is a rant on the issue by someone much more eloquent than me.)
(*pretty much the only characters I liked by the end were two very minor supporting characters and the main villain. The rest I had grown tired of. Especially you, Yousuke.)
On the other hand, the game had excellent dialogue, mostly excellent voice-acting (though no one could pronounce their name), and every technical decision from colours to sounds was just so fine and consistent and stylish that it was a treat to play. I could spend minutes just flipping the menu open and closed. Seriously.
In case you've happened to finish the game, I'd recommend this fic here (SPOILERS).
Hotel Dusk
...should I ever meet the localization team, I'll offer them a free glass of whiskey, is all I'm saying.
Shin Megami Tensei III: Nocturne/Lucifer's Call
Everything I ever could have wanted in a videogame!!, etc etc. Over halfway through the game, started not a week ago, oops. Possibly going to have nightmares over Aradia's first appearance. Also--
Mysterious old guy in a wheelchair: So I lost these candelabra that grant access to my labyrinth (of Amala). Help in getting them back would be much appreciated!
Labyrinth (of Amala): *presents itself*
MC: Salvador Dali, WE MEET AT LAST
(Though the Second Kalpa reminded me of Silent Hill more than anything.)
