korpi: (chaotic good)
“If I throw a ball at you I don’t expect you to drop it and wait until it starts telling stories.”

...I don't even understand these counter-arguments anymore. No, if you throw a ball at me, I don’t expect it to start telling me stories either!

However, if a game presents a ball-throwing situation as logical continuation of earlier game events (for example, perhaps the player character becomes engaged in a ball-throwing competition where only throwing the winning ball will make the opposing ball-throwers let them pass through a field where said ball-throwing is taking place), I do expect that, at the same time as it is expecting me to play, the game is also telling me a story.

What.

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